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A Attacks On The Run B Backstab - Beacon of Hope - Bless - Bodyguard - Bounding Attack - Brute Strike C Careful Attack - Cleave - Come and Get It - Consecrated Ground - Crucial Aid D Dagger Barrage - Deep Cut - Deft Strike - Dispel Magic - Divine Flare - Dragon's Breath F Fey Step - Fireball - Flame Strike - Freezing Cloud G Get Over There - Great Leap H Hallowed Advance - Healing Strike - Healing Word - Hit And Run - Hunter's Shot I Illusionary Crowd L Lance of Faith - Lightning Bolt M Magic Missile P Precise Strike R Riposte Strike S Scorching Burst - Shield - Shield of Faith - Sneak Attack - Snipe Shot - Split The Tree - Spring Away - Stealth T Thunderwave - Tide of Iron - Trapping Strike - Twin Shot U Unbalancing Parry - Unstoppable Y Yield Ground

Consecrated Ground

(submit correction for Consecrated Ground)
Type:Utility Power
Race/Class:Cleric
You sanctify the ground around you, warding it from evil.
Use this power during your Hero Phase instead of attacking.
Choose a tile within 1 tile of you. If there is a marker on that tile, discard it.
Place the Consecrated Ground marker on the chosen tile. The next time you would place an Encounter marker on that tile, discard that Encounter Card and do not draw a new Encounter Card. Then discard the Consecrated Ground marker.
FLIP THIS CARD OVER AFTER
YOU USE THE POWER
Other Utilitys: Bless - Bodyguard - Crucial Aid - Dispel Magic - Fey Step - Get Over There - Great Leap - Healing Word - Illusionary Crowd - Shield - Shield of Faith - Sneak Attack - Spring Away - Stealth - Unbalancing Parry - Unstoppable - Yield Ground -
Other Cleric powers: Beacon of Hope - Bless - Divine Flare - Flame Strike - Hallowed Advance - Healing Strike - Healing Word - Lance of Faith - Shield of Faith -

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