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A Attacks On The Run B Backstab - Beacon of Hope - Bless - Bodyguard - Bounding Attack - Brute Strike C Careful Attack - Cleave - Come and Get It - Consecrated Ground - Crucial Aid D Dagger Barrage - Deep Cut - Deft Strike - Dispel Magic - Divine Flare - Dragon's Breath F Fey Step - Fireball - Flame Strike - Freezing Cloud G Get Over There - Great Leap H Hallowed Advance - Healing Strike - Healing Word - Hit And Run - Hunter's Shot I Illusionary Crowd L Lance of Faith - Lightning Bolt M Magic Missile P Precise Strike R Riposte Strike S Scorching Burst - Shield - Shield of Faith - Sneak Attack - Snipe Shot - Split The Tree - Spring Away - Stealth T Thunderwave - Tide of Iron - Trapping Strike - Twin Shot U Unbalancing Parry - Unstoppable Y Yield Ground

Shield of Faith

(submit correction for Shield of Faith)
Type:Utility Power
Race/Class:Cleric
Divine energy protects you and your companions.
Use when you or a Hero on your tile is hit by an attack.
The attack misses instead. You and each Hero within 1 tile of you gains a +2 bonus to AC until the end of your next Hero Phase.
FLIP THIS CARD OVER AFTER
YOU USE THE POWER
Other Utilitys: Bless - Bodyguard - Consecrated Ground - Crucial Aid - Dispel Magic - Fey Step - Get Over There - Great Leap - Healing Word - Illusionary Crowd - Shield - Sneak Attack - Spring Away - Stealth - Unbalancing Parry - Unstoppable - Yield Ground -
Other Cleric powers: Beacon of Hope - Bless - Consecrated Ground - Divine Flare - Flame Strike - Hallowed Advance - Healing Strike - Healing Word - Lance of Faith -

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