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A Attacks On The Run B Backstab - Beacon of Hope - Bless - Bodyguard - Bounding Attack - Brute Strike C Careful Attack - Cleave - Come and Get It - Consecrated Ground - Crucial Aid D Dagger Barrage - Deep Cut - Deft Strike - Dispel Magic - Divine Flare - Dragon's Breath F Fey Step - Fireball - Flame Strike - Freezing Cloud G Get Over There - Great Leap H Hallowed Advance - Healing Strike - Healing Word - Hit And Run - Hunter's Shot I Illusionary Crowd L Lance of Faith - Lightning Bolt M Magic Missile P Precise Strike R Riposte Strike S Scorching Burst - Shield - Shield of Faith - Sneak Attack - Snipe Shot - Split The Tree - Spring Away - Stealth T Thunderwave - Tide of Iron - Trapping Strike - Twin Shot U Unbalancing Parry - Unstoppable Y Yield Ground

Magic Missile

(submit correction for Magic Missile)
Type:At-Will Power
Race/Class:Wizard
You launch a silvery bolt of energy at a monster.
Attack one Monster within 3 tiles of you.
If you miss and the monster is more than 1 tile away from you, place it 1 tile closer to you.
Attack: +8Damage: 1
Magic Missile
Other At-Wills: Backstab - Careful Attack - Cleave - Deft Strike - Divine Flare - Healing Strike - Hit And Run - Hunter's Shot - Lance of Faith - Scorching Burst - Snipe Shot - Thunderwave - Tide of Iron - Trapping Strike - Twin Shot -
Other Wizard powers: Dispel Magic - Fireball - Freezing Cloud - Illusionary Crowd - Lightning Bolt - Scorching Burst - Shield - Thunderwave -

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