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A Attacks On The Run B Backstab - Beacon of Hope - Bless - Bodyguard - Bounding Attack - Brute Strike C Careful Attack - Cleave - Come and Get It - Consecrated Ground - Crucial Aid D Dagger Barrage - Deep Cut - Deft Strike - Dispel Magic - Divine Flare - Dragon's Breath F Fey Step - Fireball - Flame Strike - Freezing Cloud G Get Over There - Great Leap H Hallowed Advance - Healing Strike - Healing Word - Hit And Run - Hunter's Shot I Illusionary Crowd L Lance of Faith - Lightning Bolt M Magic Missile P Precise Strike R Riposte Strike S Scorching Burst - Shield - Shield of Faith - Sneak Attack - Snipe Shot - Split The Tree - Spring Away - Stealth T Thunderwave - Tide of Iron - Trapping Strike - Twin Shot U Unbalancing Parry - Unstoppable Y Yield Ground

Divine Flare

(submit correction for Divine Flare)
Type:At-Will Power
Race/Class:Cleric
The light of your deity scorches your foe and empowers your ally.
Attack one Monster on your tile.
If you hit, end one Condition on a Hero on your tile.
Attack: +6Damage: 1
Divine Flare
Other At-Wills: Backstab - Careful Attack - Cleave - Deft Strike - Healing Strike - Hit And Run - Hunter's Shot - Lance of Faith - Magic Missile - Scorching Burst - Snipe Shot - Thunderwave - Tide of Iron - Trapping Strike - Twin Shot -
Other Cleric powers: Beacon of Hope - Bless - Consecrated Ground - Flame Strike - Hallowed Advance - Healing Strike - Healing Word - Lance of Faith - Shield of Faith -

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